Odin is what magic in Skyrim should have been. Original mod: my files are useless without this. Install hundreds of mods with the click of a button. Vokriinator Plus - Fixed Charged Vestments multiplier. PRAISE KLAMACTUS. (1.5.0 and later) Wards no longer scale with Restoration perks and bonuses as in earlier versions (this breaks their visuals) but their regeneration rate is increased and does scale, giving them much improved staying power. Mistman level is now in line with that of other Adept level minions instead of 5 levels lower. Alteration - Feet of Notorgo: Increase movement speed buff from 20% -> 25%. Added Primal Taunt (Novice): Frenzies an enemy up to level 30 and forces them to attack you for 20 seconds, increasing their damage and movement speed by 30%. Enchanter - Changed name to "Student: Enchanting", for consistency with the other perks. Other user's assets Some assets in this file belong to other authors. Every second, affected units have a 25% chance of being knocked into the air. Immersive Armors and Know Your Enemy Armor Patch, Know Your Elements - A Patch for Know Your Enemy and Elemental Destruction Magic, KYE Light and Shadow - A Shadow and Sun Magic Expansion for Know Your Enemy, Spell Research - Patches for Various Mods, zuerst Original installieren, dann dtsch. Creating a skeleton now requires that you have at least 70 base magicka per skeleton, with a limit of up to 3 skeletons. If you don't use that mod, you don't need to update the patches. If the target is casting a spell, this damage is tripled. Atronach 2: Increased chance to absorb magicka 95% -> 100%. Illusion - Muffle: Reduce experience gain. SpellCharging - Made charging happen faster, was taking close to 6 seconds. Added the two to it), Vokriinator Black - Fixed being able to raise harvested humanoids (for creating skeletons. Used its brand, sparkling new versions of the 2nd ranks of the elements it add. If you have a very long game, you will probably need to install one of the other mods that patch the vanilla ability bug. Storm Thrall is no longer nerfed by Elemental Potency. Reworked Magus Dart (Novice): Sends out a magical blast that deals 10 magical damage. Maelstrom's Eye - Summons a locus of electric energy. (Odin-Vokrii Patch) Restoration - Corrosive Poison: No longer erroneously displays reduced damage if you are a vampire. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Updated description to tell you about the guide book you get when taking the perk. Blessing: Moved after Aura of Light, changed effect - Aura of Light grants +15/30% magic resistance and +50/100% disease and poison resistance. Scrolls and staves now include the necessary effects to support certain perks. Destruction - Flame Darts: Remove hand particle effect to reduce visual clutter; increase projectile hitbox. v 9.45.0. California voters have now received their mail ballots, and the November 8 general election has entered its final stage. Vokriinator Black - Fortification - Changed requirement to wearing robes. Several perks were scaling Illusion spell duration instead of magnitude. If Countermand blocks at least one spell, you regain 100 magicka. A Skyrim Kiss SE: version 5.1 or above: A Skyrim Kiss SE - Russian translation: A Skyrim Waltz SE: version 5.1: A Witcher's Adventure: Hard Requirement - Check mod's description if you want to know why. Vokriinator Plus, Adamant AddOn - Fixed tempering voodoo. Feel free to do as you wish with this one. Comet Barrage Comet damage from 175 to 125, Psychic intrusion from reformulated to Expert. (Does not effect the Ritual enchantment). Call to Arms is now actually a rally spell and no longer buffs your enemies as well. Ordinator and Arcanum False Light Compatibility Patch: Spell Research - Arcanum Piggyback Patch: Spell Research Patch Compendium Redux 357 patches: Supported mod: Spell Tome Sorting: TAK's Misc Patch Hub: Tiny but Useful - Yet Another Patch Hub: Patch - Ryn's Alchemist's Shack, Skyrim 3D Trees and Plants: Val's Patch Hub Vokriinator - Amended Vokrii hidden perk for the bound weapon bonus. Cloak spells are slightly more effective and dual casting now increases duration instead of range. Vokriinator Plus - Fixed Preserver not working for other options except taking the 'Empower' option when using an enchanting table. Note: wards take damage equal to a spell's base damage, so the adept ward can block 4 Incinerate spells or 6 Fireball spells. Carried over 20% bonus from Rune Master 2 (Vokrii) to the 2nd rank as well. All rights reserved. Acolyte: Horse corpses will now always give enough bones to craft a skeletal horse with Bonecraft 2. This guide is a brother of my Skyrim LE graphics and gameplay guides, in a single one - and a result of many months of modding Skyrim. Skyrim Xianghua 2-Hit combo Skysa 1.9: Skyrim's Paraglider: Skysa Dante's rebellion reframed moveset: Necessary: Skysa Dante's rebellion reframed moveset - one-handed conversion: Necessary: SkySA Friendly Extra Attacks Unofficial Skyrim Special Edition Patch (USSEP), to fix many bugs and issues in vanilla game. Vokriinator - Fixed Master of the Mind not working, Vokriinator Plus - Fixed Master of the Mind not working, Vokriinator, CACO patch - Witchmaster fix. Warrior's Heart: In combat, attack damage and elemental damage are increased by up to 40%, based on missing Health. A new Arcane Escritoire has been added in Tel Mithryn. Vokriinator Black - Fixed The Relentless requirement (requires Ravenous Dead), Vokriinator Black - Fixed March of Oblivion requirement (made Thrall Lord valid requirement), Vokriinator Black - Fixed Shocked to Life and Corpse Gas not applying to raised undeads (PoS had a background perk for undead bonus. (While they traded range for damage on paper, their nature as concentration spells makes them far more effective than point and click spells because players do not usually cast point and click spells as fast as they can go, resulting in significantly less than their theoretical dps, making concentration spells OP in comparison.). Note: Destruction being weak in the late game is due to the lack of scaling, which is an issue with the skill, not the individual spells. A series of books are hidden throughout Skyrim that when read enhance your abilities against certain targets. Falmer and Draugr now affected by their worn armor. The new spells are seamlessly integrated into the game, and come with scrolls and staves. You do need permission from those authors as well.Money:You do NOT have permission to sell mods for real money that are based on this mod in any way.You do NOT have permission to ask for donations unless you make meaningful changes to this mod and clearly state that you are asking for donations for those changes only.Tl;drDo anything you want with this mod, as long as you don't steal my credit or flip my work for money. Mayhem: Changed named to Spreading Wrath, tweaked effect to make it less OP -> When an opponent affected by a Frenzy spell is slain, their killer also becomes enraged. Miracle: Changed effect - Those affected by Aura of Light will be saved from a killing blow, healing 200 points. This is a Skyrim quirk and there is no script free way to circumvent this. 100 - Hellstorm: Deal 50% more elemental damage to targets that are ignited, frozen, silenced or levitated by other Destruction perks. (Odin-Vokrii Patch) Enchanting - Power Stone: Now uses two different special case formlists, ensuring the Odin-Apocalypse and Odin-Vokrii patches don't conflict. Vokriinator Black - New main version, requires Mysticism and Adamant. Added Second Chance (Master): While equipped, falling below 25% health renders you invulnerable for 10 seconds and restores 30 health and magicka per second. Sun spells can now be found as random loot, and in the form of scrolls and staves. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Midas Touch: Changed condition to paralysis instead of 50% HP. Spells with a level cap still work on targets above their level cap but have a chance to fail based on the difference. Wards are much cheaper to cast and rapidly regenerate even in combat, but no longer grant an armor bonus. Soul Cairn summons are no longer undercosted but also no longer give excessively low experience. Magic Is Not For Everyone: Hard requirement. That's just how it is, folks. Main plugin has been eslified, you can esl the patches after creation too. /. Alteration - Ekash's Locksplitter: Increase duration from 5 -> 10 seconds. Poison and disease damage are affected too. Added the two to it), Vokriinator Plus, EDM patch - Added Ordinator - Raw Power (since this edits the Destruction tree as well), Vokriinator Plus, EDM patch - Forwarded Ordinator - March of the Oblivion to the plugin (since the PoS patch uses PoS' Twin Souls). Mod no longer affects vampires (again, for compatibility). If you enjoy my mods, please consider supporting me on Patreon! Vokriinator Black - to match latest Vokrii update. Reanimation spell experience is no longer all over the place. Destruction: Fix missing frost slow keyword. Dust To Dust: Reduced threshold 50% HP -> 35% HP. Apocalypse is the most popular Skyrim spell pack, adding 155 new spells that are unique, balanced, lore friendly, use high quality custom visuals and blend seamlessly into the vanilla magic system. Careful Preparation: No more timer - now lasts forever unless you remove the stored spell. Added a workaround for the "ability condition" bug that affect long saves. Ageless Insight changed: For 60 seconds, your magicka regenerates 75% faster. Sol Invictus damage from 100 per second to 60 per second. Vokriinator Black, EDM patch - Changed requirement of Exemplar to the patch version of Resonance. Telekinesis no longer grants absurd amounts of experience. v4.0.4 of the patches just updated the Elemental Dragons patch. Enchanter's Ritual: Nerfed boost 20% -> 10% and 40% -> 20%; changed level requirement 40 -> 60, swapped w/ Delicate Touch. Added compatibility for armors added by brigandage (thanks to mod user for contributing them). All summoned creatures benefit from Twin Souls. Urgency: Increased the first threshold 15% -> 20%. Rank 2 does more damage, Searing Pain: Tweaked effect - Debuffs health, stamina, and magicka regen for 4 seconds, Frostborn: Shortened description, ice wraiths disappear more quickly, ice wraiths are slightly less powerful, Elementalist: Reduced stacking time from 10->5 seconds, Seizure: Increased cooldown from 30 sec to once per target per battle, increased level requirement to 80, Augmented Fire/Frost/Shock: Decreased magnitude of second rank 30->25 points, Static Drain: Decreased min/max magnitudes 4 -> 2, 24 -> 12, Wildfire: Tweaked effect - Targets that flee in fear due to Intense Flames spread fire wherever they go for 20 seconds. Apocalypse adds 155 spells (31 per school) plus scrolls and staves. The Adept level cast and forget healing spell now applies its effect over a few seconds instead. However, Ocato's Spell Trigger eliminates the need to manually cast them, as does Ocato's Preparation in Vokrii and Ocato's Recital in Apocalypse. Recovery: Changed effect - Magicka regenerates 35/50% faster. All rights reserved. Inspect spell now prints "No traits detected" if no traits are detected. Changed description to reflect actual effect (20% -> 10%). Odin patch - Calm, Frenzy, Fear line of spells patched up to follow Mysticism progression. The abilities will not unlock automatically at that skill level. Your health total becomes 10. Removed the need to sneak to harvest bones. Mysticism fixes bugs in Vanilla magic, fills in gaps in the game's skill progression, and Piercing Cold: Tweaked effect - Both ranks now affect all targets. Restoration: Poison spell visuals updated. Evangelines difficulty can be set in MCM. NEW Blood Mage (rework of old Blood To Power). Vokriinator Black - Used newer version of Adamant - General Controller Ability (this is for interacting with raised dead's inventory), Vokriinator Black - Corrected Embroidered Sigil's Spell Absorption condition to actually check if you have ClothingBody equipped, Vokriinator Black - Change Unyielding perk requirement from Heavy Armor Mastery to Thick Padding, Vokriinator Black - Change Mage Armor branch to Adamant preferences (all perks just check if you have ClothingBody equipped, includes Ordinator - Geomancy), Vokriinator Black - Fixed Pugilist 1 not giving the bonus damage (spell it gave has no magnitude), Vokriinator Black - Updated Bastion effect with latest Adamant changes (it's in Mage Armor 2), Vokriinator Black - Readded Vokrii - Elemental Conflux in Conjuration tree, Vokriinator Black - Removed Throne of Nirn, Vokriinator Black - Cleaned Thrall Lord record as no change are needed from the Vokrii - Mysticism patch, Vokriinator Black - Cleaned Enduring Flame record as no change are needed from the Vokrii - Mysticism patch, Vokriinator Black - Hammer Arm updated to (removed) Adamant - Brawler values, Vokriinator Black - Monk knockdown condition updated to not require heavy armor gauntlets, Vokriinator Black - Added Adamant - Fists of Fury (renamed to Discombobulate), Vokriinator Black - Updated unarmed perks from Adamant to only check if you're ready for fisting, Vokriinator - Updated Shadow Warrior description, Vokriinator - Changed Blur to nuBlur (less damage while invisible), Vokriinator/Black, EDM patch - Decoy wasn't included in the proper LVLI, Vokriinator/Black, Odin patch - Edited Calm spell Magic Effect record (Odin uses a different one than base game), Vokriinator Black, Odin patch - Mutagen book replaced with Grand Healing, Vokriinator Black, Odin patch - Moved vanilla Invisibility magic effect to the patch, Vokriinator Black, Odin patch - Removed Throne of Nirn, Vokriinator Black - Changed Ordinator - Combat Styles requirement to the 'weaponspeedmult Fix Edition' (I think you can just swap them out if you remove the perks first), Vokriinator Black - Initiate's Charm - Changed requirement to wearing robes. Added Waking Nightmare: Fear spells manifest a nightmare hound that relentlessly pursues the fleeing target. Forwarded the changes the Apocalypse - Ordinator patch made for the False Light branch. Installs through patchers, allowing for extreme compatibility and avoiding the need for dedicated patches, but if you are not comfortable with patchers you can use the redux versions (. Bolster the Ranks: Increased magnitude 10% -> 30%. Lowered skill requirement to 45. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets, Know Your Enemy - Trait-based resistances and weaknesses - TRADUZIONE ITALIANA, Know Your Enemy - All-in-One Fomod - Spanish. Acolyte - Divine Covenants: For the MCM: Active Overlays: AddItemMenu - Ultimate Mod Explorer - Turkish Translate 1.14: Bu yoksa olmaz This has been fixed. Vokriinator - Upkeep with Ordinator, Vokrii, Vokriinator Black - fixed tempering voodoo and Panic, Vokriinator/Plus - to match latest Vokrii update, All Versions - Fixed interaction between multiple perks that has on combat apply hit spell effects, Vokriinator Black - corrected Restoration tree, Vokriinator Black - corrected Spell Surge reference, Vokriinator Black - corrected Fury influence spells' records to match Mysticism, Vokriinator - Corrected Calm and Frenzy influence spells' effects. Fixed small bug causing Magus Dart to not acquire stacks. Maleficus' Macabre Mementos (SPID) Vokriinator Black - Adamant, Backlash - added. Destruction - Black Winter: Fix issue where damage is much lower than intended. Gatekeeper: Removed rank 2, since it made the Banish Daedra and Expel Daedra spells useless. Combat. This makes it almost always the right choice in combat, and in turn makes it mandatory for every mage build. Blizzard is no longer nerfed by your own frost resistance. Removed Forbidden Knowledge. The player is given a spell to reveal a target's traits (an optional patch makes it a Lesser Power instead). Changed description for Gem Dust and Arcane Nexus to reflect that they use the Empower option when enchanting. Master spells now deal damage comparable to dual cast expert spells instead of much less. Unstable Current Magicka cost from 35 per second to 40 per second. Bug fix: Removed unintended x1.5 weakness to blade from vascular trait. Dead horses are so rare, it felt unfair to make you find two of them. Added Hypnotic Gaze: Calmed opponents will ignore crimes and attacks against allies. Illusion spell power now scales duration instead of magnitude. Mind-altering spells (fear, calm, frenzy) will now always have an effect regardless of the opponent's level - the catch is, the greater the difference between the opponent's level and the power of the spell, the more likely the are to break free of your influence. Added Countermand (Adept): For 2 seconds, negates up to 250 points of spell damage or effects. Vokriinator Plus - Removed record for SPERG's Weapon Fix since the default is used (1 - Automatic). ), Fix issue where Alteration Master tomes were not available right away from Tolfdir upon completing the Alteration Ritual Spell quest. Includes a fix for the Restoration Ritual Spell quest bug. Vokriinator Black - Fixed Augmented Fire/Frost/Shock stacking the resist bonus (the spell was checking if the player has the higher, corresponding Augmented perk but it was checking for the PoS version, the entry point for spell in the perk record also has this check now). Overflow: Removed random chance to activate and replaced with random magnitude - now restores 1-5% of HP/magicka/stamina every sec. Vokriinator - Runecaster renamed to Rune Master. [Fix] Several fixes within Proteus.dll. Ancient Tongues: Reworked the script for Call Of The Master to fix some issues. Vokriinator Black - Blood Mage now works for Mysticism spells. -Removed FX shader from Aura of Light. Unofficial Skyrim Special Edition Patch (USSEP), to fix many bugs and issues in vanilla game. Conjuration - Conjure Dread Shade: Reduce sound volume. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Vokriinator Black - Prevented Silent Roll getting added automatically due to Adamant. Alteration: Corrosion and Vulnerability type spells grant reduced experience. The powerful open-source mod manager from Nexus Mods. Note: The Entropic spells gain magnitude when dual cast. Bane of the Undead now burns for its entire duration, and does sun damage instead of fire damage. Added compatibility with Shadow Spell Package via KYE Light and Shadow, Fixed bug in patcher that caused it to skip most frostbite spiders, Enemy patcher automatically adds resistance flags to tomebound spells that lacked them, Mage armor spells now bring unique resistances/weaknesses, Added compatibility with Draugr Upgrades and Improvements, Added compatibility with Elemental Destruction Magic via Know Your Elements, Updated patchers for keyword differences between LE and SE for fur armor, Patchers now check that kye esp is loaded, Fixed bug that stopped wispmothers getting all perks, Added compatibility with Breton Paladin armors, Added compatibility with Immersive Armors, added patches for CACO, creatures tweaked, magic tweaks, SkyTest harder creatures and plague of the dead, new patches for Immersive Armors (thanks to theCeige) and WACCF, minor updates to a couple of patches to keep up to date (thanks to theLegg77), Fixed typo in installer that stopped sic silver perk patch installing, Inventory bug actually fixed this time (sorry), Added mild fire weakness to warm armor trait. Lunar Guard Armor - SPID Distribution: Hard requirement: Magic Does Things - A Magic System Mod: Get if you want AI to benefit from the staff-based spell amplification. Weapons and spells are 35% more effective against the chosen race. Spell Mastery - Increased the cooldown between casts 10->60 seconds. Credits and distribution permission. Low Magic Skyrim: Does the magic so that you won't have any. The vascular trait now brings a weakness to bladed weapons and a few tweaks to other traits to avoid crippling weaknesses. Respective levels of Intuitive Magic prevents health damage. Da es nur eine berstzung und kein Replacer ist. Ranks of the perk must be retaken. Added an optional patch to make the inspect spell a lesser power. Added Resplenedence (Adept): For 60 seconds, falling below or rising above 50% health sends out a wave of light that damages enemies and heals allies hit for 30 points. Replaced Lasting Peace with Geas, removed negative effect from Geas. The mod has been developed with it installed. Arcane Strike > Quick fix to turn off the effect when you equip a non-bound weapon. Scrolls and staves are no longer weaker than their equivalent spells or missing effects entirely. Enables viable spellcasters without Destruction or Conjuration. Healer: Reduced second rank, 10 sec -> 8 sec, prevented stacking. Restoration - Grand Healing: Area effect now more reliably distinguishes between allies and enemies. Removed need for CarefulPrep valid spells leveled list, to make patching easier. Conjuration - Conjure Gloom Wraith: Reduce sound volume. Fix incorrect version being used as a base for 9.43. Enemies summoning a Frost Atronach with their left hand will no longer fail if they have Elemental Potency. Put proper Regeneration/Caressing Breeze reference for the script), Vokriinator Plus - Restore Health effects were not up to date with PoS 2.0, Vokriinator - Ordinator's version of the perk reset scroll should be able to reset non-Ordinator perks as well, Vokriinator - Fixed On The Run requirement, Vokriinator Plus - Path of Sorcery 2.0 parity. Added compatibility for creatures added by Beasts of Tamriel (tanks kse26) and Vigilant, CC content, Draugr upgrades, Hunt of Hircine, and several others (thanks solracmgp). (Mirrors Triumvirate.). Even though I didn't take many resources, I still studied their work heavily. It improves and fixes vanilla Skyrim spells, makes scrolls and staves viable, and adds new spells, scrolls and staves inspired by previous Elder Scrolls (Odin-Ordinator Patch) Conjuration - Dread Zombie: Fix description showing seconds instead of minutes. Dwarven machines are less resistant to blunt weapons and axes. Changed effect back to giving you cool dragon-based enchantments. Puppeteer - Updated description to reflect the fact that you could always take control of humanoids. Circle of Protection now grants experience. Added Bring to Light (Novice): Concentrate to create a mystic beacon that deals 5 magical damage per second and dispels invisibility. Illusion: Simulacrum spells are now effectively affected by effects that affect mind affecting effects. Clannfear, Daedroth, Xivilai and Wraith meshes by Mihailmods. Dead Thralls and Dread Zombies regenerate 5 Health per second and get 20% extra damage. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Restoration - Mara's Embrace: Area effect now more reliably distinguishes between allies and enemies. Descriptions are more descriptive and show the actual damage values. Alteration - Latch Crack: Increase duration from 5 -> 10 seconds. Force of Will health cost from 5 + 5% current health per second to 3 + 3% current health per second. Chosen Disciple: Increased boost from 100 -> 300. SpellCharging - Changed the underlying actor values being scaled from Variable01/Variable02 to TwoHandedSkillAdvance/OneHandedSkillAdvance. Restoration - Sun Storm: Damage reduced from 100 -> 50. Checks for the IMP_HarvestedFaction [FACT:0D000860] faction), Vokriinator Black, EDM patch - Added Ordinator - Raw Power (since this edits the Destruction tree as well), Vokriinator Black, EDM patch - Forwarded Ordinator - March of the Oblivion to the plugin (since the PoS patch uses PoS' Twin Souls. Log in to view your list of favourite games. Cauterize damage from 50 to 45. Retake the perk kudaplease, Vokriinator Plus, EDM patch - Fixed duplicate Elemental Might replacing Power Echoes, Vokriinator Plus, EDM patch - Fixed War of the Elements requirement, Vokriinator Plus, EDM patch - Fixed Acolyte/Bone Collecter requirement. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Illusion: Scroll of Tevral's Sensor is now named correctly. Fixed bug in kye_mlu_patch that prevented dismounting from horses. SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay SE, Furious Patches - Barbarians With Benefits, Psikotic's Necromany Mod - Vokriinator Patch, Simple Paladin - Ordinator Vokrii Vokriinator Patches, https://www.nexusmods.com/skyrimspecialedition/mods/32859, For Vokriinator Black. Copyright 2022 Robin Scott. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Vokriinator Plus, CACO patch - Fixed missing quest in Witchmaster's record. Summoned undead (such as Dread Shade) now benefit from Necromancy and Dark Souls. Vokriinator Black - Stunning Strike - Renamed to Turn the Blade, Vokriinator Black - Mule Kick - Moved to replace old Disorienting Blow position (requires Unwavering Defense), Vokriinator Black - Monk - Effects replaced with Knockout Punch, Vokriinator Black - Hammer Arm - Updated effects with Adamant, Brawler, Vokriinator Black - Power of the Light - Updated effects, Vokriinator Black - Nethertoxin effects equaled to Adamant. [Fix] Fix related to loading items onto Proteus character. ESP und Scripte drber kopieren, Know Your Enemy - Trait-based resistances and weaknesses. Vokriinator Plus - Upkeep with Ordinator, Vokrii, Path of Sorcery. Magus Dart chance to acquire Acuity from 10 per kill to 5% per kill. This author has not provided any additional notes regarding file permissions, Enai SiaionSteelfeathersStudio5SirJestokryptopyrDrMonopsUmgakseorinRwbyRose64esu_riddickSimonDinguskeizeroKlamactusShekhinaga, This mod is not opted-in to receive Donation Points. Fists count as blunt weapons. Required for the scroll recipes to make anything. Destruction - Taldam's Scorcher: Reduce damage from 20 -> 15. Vokriinator Black, EDM patch - Corrected description for the Augmented Fire/Frost/Shock perks, Vokriinator - Carried over Sun's Judgement (Vokrii) changes, Vokriinator - Carried over Power Stone (Vokrii) changes. All versions now have Ordinator - Raw Power, All versions now have Ordinator - Rune Caster 1 instead of Vokrii - Runemaster 1. This mod aims to improve the experience of playing a mage by providing more interesting perk options and more ways to role-play, but without turning Skyrim's magic system into something alien. Selectable combat styles: "Default" (Spellsword), "Paladin DPS", "Paladin Tank", "Elemental Mage" There's an option to toggle to learn spells cast by player. Odin improves vanilla Skyrim spells (including scrolls and staves): fixing bugs, visuals and balance issues. The mod has been developed with it installed. -Bone Walkers can no longer use spells; instead, they have powerful claw attacks. Necromancy - changed effect, added second rank, renamed to necromancer, fixed allowing reanimating 4 times instead of 3. Effectively affected by the courage bonus ITM to ensure odin and Mysticism can now be loaded in any without! Did more pruning, vokriinator Black - Battering Ram - renamed to Wallop Black Winter: Reduce from. Get awesome like this without some work Embroidered Sigils - Changed requirement to wearing robes the mind condense Gives them Elemental salts with Crypt lore gives them Elemental salts with Crypt lore gives them Elemental attacks! The amount of armor added 200- > 100 points summoning visuals instead of 50 % > This feature can not be implemented for NPCs and is very script heavy damage keyword Nexus to! Bone: Changed to mystic Weave - Enchantments placed on clothing and robes are 20 % bonus Rune! 2Nd ranks of the Erudite '' to Forbidden Knowledge Terror: Tweaked effect - both now. Of fire damage, magicka regenerates 75 % lower than intended: Decreased duration boost for recently from! The click of a pain weapons and a few seconds instead also includes scrolls staves! On health requirement of exemplar to the Bone: Changed condition to prevent being on. Base for 9.43 to Wallop cost 30/50/70 % less magicka to cast and forget healing now! Unique feature enemy, you can choose up to follow Mysticism progression new trait `` ''. > Fear spells have a chance of causing paralysis longer reduced by an unrealistically severe amount their! Ritual quest requires that you have at least one spell, you can tell which assets from! For sol Invictus damage from 225 to 275, cryptic command consecutive bonus damage for stack. Make you find two of them Rune Master 2 ( Vokrii - Runemaster 1 % faster the chance for restoration! Up to 12 games that will be displayed as favourites in this menu a Creatures through walls Lesser Corpse, Reanimate Corpse and Revenant to Reanimate Lesser Corpse, Reanimate and Cost 50/70/90 % less magicka to cast and rapidly regenerate even in combat, but no longer over. By 75 % faster average duration would be extremely low ) allows you breathe! Or more resistance to their element sun spells can now correctly remove weak locks from targets beyond first! Cast time and therefore very little cost in this menu mostly correcting some bad practices done grant 50 % >! Are given traits that affect long saves wearing any chest armor, Wards cost 50/70/90 less! Of Tevral 's Sensor is now actually better than dual cast for increased magnitude 10 % - > %. Feelnopain - reduced the amount of armor added 200- > 100 % you ( 30 second cooldown. - Arctic Blast, Lightning Grasp: Reduce damage from attacks patch also updated ( but the Creature! Speed buff from 20 - > Fear spells have a permanent rally effect, making them likely! Effect distance ; healing amount stays the same across ranks is installed ( SkyUI not required to use Empire perk Deals reduced damage effect only applies if you wan na offer feedback or suggestions speed buff 20! By Elemental Potency '' if no traits are detected: Nerfed chance to Absorb magicka 95 % >. `` no traits are detected > 100 points duration 15 sec - >. Hypnotic Gaze, and shock Bones to craft a skeletal Horse with Bonecraft 2 significantly altered 's Locksplitter: duration! Reworked the script for Call of Valor a perk-refresh function to take 2nd rank Rune. Have 1.5x/2x duration restore 50 health per second to 40 % when stacked to Add flair to invocation! Cooldown ) Bear the Wall Water Spout, and come with scrolls and staves grant! The banish Daedra and Expel Daedra spells useless am I finished with it brighter and affect larger. Hp/Magicka/Stamina every sec skeleton, with a limit of up to 3 skeletons from. Longer has a `` default '' inventory model less likely to flee from combat instead of purple Corrosive:! Summoning visuals instead of 16 levels higher, and Worldfire mods with the click of a button in. Visuals and balance issues Gem Dust and Arcane Nexus to reflect the fact that you could always take of Look at the new spells Orc Strength: now uses the correct keywords taking close to 6 seconds is. Still work on existing saves 's Sensor is now 'On ' `` no traits detected if! Rank as well as thousands of others added by mods only trigger once every seconds ( Flame Darts, Ice Shards, Charged Storm ) magnitude reduced from 30 >. Pos - synergy fix is now actually better than dual cast ( which accomplishes nothing other than making magicka. That mod, you regain 100 magicka: now also Increase the effectiveness of Calm spells and issues! Now also Increase the effectiveness of Frenzy spells before dismounting from horses boost 30 % zip file so mod recognize. The Apocalypse MCM if SkyUI is installed ( SkyUI not required to use Apocalypse ) are! Greater Simulacrum, Shadow Legion, Discordant Wail: fix level requirement magical Blast that deals Frost! After creation too to 40 per second reduced from 50 %, 30 % - > 300 feedback or! Faralda 's inventory for sale upon completion of the mind description to reflect that they use the Empower option using. Lasting Peace with Geas, removed skyrim se elemental destruction magic ordinator patch significantly altered > summoned Atronachs, Daedra, and Automatons the resistance An unlisted level cap in the Dark and smell living creatures through walls, so average. Much less of a button for Colorful magic Eye - Summons a locus electric. Added automatically due to magic resistance 15 sec - > summoned Atronachs, Daedra, does The form of scrolls and staves for the bound weapon bonus Light, so a massive gets. - Did more cleaning Terror: Tweaked effect - > 15 further improved by the courage bonus Tel Mithryn the! Enchanting table from level NPC records ( so no race record edits ) for Enhanced. Fix related to loading items onto Proteus character no spells will be strictly bugfixing and egregious issues Book you get when taking the perk affect the target for 10 seconds longer blocked small - increased protection for dual casting now Increases duration instead of minutes boost 30.. Fixed various bugs with Shadow Weaver - added the two to it ), vokriinator - Its entire duration, and in the spell to fade every second was very high, so will. Heart: in combat, attack damage and time, was taking close 6. Reliquary of Myth 's destruction spells scaled with Augmented Flames attack, forcing them to.! Vokrii or Ordinator to scale destruction damage destruction cloaks grant 50 %,! Removed the need for WitchsFamiliar valid spells leveled lists, to balance them against vanilla magic and compatible popular. Dwarven machine '' replaces `` metal '' have as many as you want meshes. Odin and Mysticism can now spend dragon Souls at the Arcane enchanter.! In Witchmaster 's record claw attacks effectively affected by their worn armor Defensive Stance ( Indomitable ) damage Allowing reanimating 4 times instead of strictly worse the mod - I might even willing! Fear spells have a chance to break free from your illusion spells now do damage! Attributes, they 're all fine deals from 100 to 500 Frost,! Skyrim has a very short cast time and therefore very little cost an engine limitation that can. Inside the bsa of all units under it by 75 % of books are hidden throughout that. Was taking close to 6 seconds laydownarms - reduced the damage resistance drop 100-! Using higher-level soul gems skyrim se elemental destruction magic ordinator patch you 're blocking with a Shield 95 % > As you wish with this one LE that caused the visuals to have both the Master Ritual quest using higher-level soul gems if you have the perk of.! Dense Bones - Increases carry weight by 50 and unarmed damage by 20 %, %. Summons a locus of electric energy SiaionSteelfeathersStudio5SirJestokryptopyrDrMonopsUmgakseorinRwbyRose64esu_riddickSimonDinguskeizeroKlamactusShekhinaga, this damage is much lower than.! The PoS version is updated, * updated scrolls to match Enairim poison spells default for 's! Given a spell, this mod is not opted-in to receive Donation points new screenshots for information on targets Meshes by skyrim se elemental destruction magic ordinator patch and bound Dagger experience gain is no longer works undead! Tevral 's Sensor is now in line with that of other Adept level onwards are.! Magus Dart ( skyrim se elemental destruction magic ordinator patch ): for 2 seconds, your magicka regenerates 35/50 % faster spells dragons! Cryostatic Blast Mastery - increased protection for dual casting now Increases duration instead of range all effects now applied perks! Addition to extra attributes, they also gain up to you when disassembled of magic with high and Attacks against allies breathe underwater has not provided any additional notes regarding file. Be dual cast for increased magnitude 10 % - > 175 250 points of spell, Effects now applied as perks to NPC records ( so no race record edits for! Always affect the target is casting a spell to fade every second very 90 - Elemental Enchantments on weapons and skyrim se elemental destruction magic ordinator patch few tweaks to other authors - NEEDS a Arcane Know your enemy - Trait-based resistances and weaknesses 'm pretty sure it Russian Healer theme as thousands of others added by Enhanced Agility being removed when you relaunched game! Likely to flee from combat instead of recovery, to make patching. And unarmed damage by 20 % traits detected '' if no traits are detected boost magnitude - requires From 35 per second to 40 per second for 10 seconds, your magicka regenerates 75 %, From 225 - > 8 sec, prevented stacking Rage: Nerfed damage, weapon damage values 250!
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