cathedral assets optimizer

Click it to expand the entry. Follow the on-screen instructions. At the top of the page, select the .exe download for your Windows version (32-bit or 64-bit) in the first download list. The tags of any properties being changed must be written inside the tag pair. - Displaces the physics center of mass of the bone from its actual location in the mesh. The skeleton, also known as the rigging, defines the joints of the character and is used to animate the character. Cathedral Assets Optimizerhttps://pan.baidu.com/s/1GM7TCnS1nxb3QwQGiU8BzA kowi . For general compatibility I ONLY recommend doing this step if the mod specifically says it has a BSA for load order reasons. . It's all there for the cases that do need them, in the order they would need them. Also install all of the prerequisite mods that have plugins. chain An automation tool used to optimize BSAs, meshes, textures and animations. In SSE, the flag EMBED_FILE_NAMES result in a crash for uncompressed archives that only contain texture, [Meshes] Fix meshes resave not working. Scroll to the bottom and click on the 7z-package with the latest date to download it. Go to your conversion folder. Also install all of the prerequisite mods that have plugins. Every profile has worked fine for me so far (porting, extracting a BSA, creating a BSA, downsizing textures). With landscapes I'll have to see whether I'll use 2K or 4K. TL;DR: I am seeking advice on what the best Cathedral Assets Optimizer settings for optimal performance, VRAM usage and visual quality are. Just scroll down to Cathedral Assets Optimizer - Basic Profiles Pack. Each one has a Value which is that shape's or bone's name. The version used is newer than the one used for NifOpt 3.0.14, [Meshes] Properly set isTerrain flag when loading bto, [Textures] Fix a very rare bug resulting in game crashing. [General] Added more details to the loading bar. Click on your master file(s) to select them, then again to change their name, and change their file extension to esp. Select either the Lexy's LOTD SE - BSA or Lexy's LOTD SE - No BSA profile depending on what is listed under Special Instructions. 0.1 If you have 50 NPCs in a town, each with 64MB uncompressed facetints (nope, I'm not joking, and that's just the face! Change the install folder if desired and click Install. 3D-models in Skyrim are made up of a so-called skinned mesh. Wiki Link. Stock image 1848-12679663: View of the Main with a ferry, the cathedral and the skyline of Frankfurt, financial district, Frankfurt am Main, Hesse, Germany ), copy all the plugin files into the game's Data folder. Download and extract the Cathedral Assets Optimizer archive into a new folder on your computer. In Explorer, go to the folder containing your converted plugins and cut + paste them into your conversion folder, overwriting the unconverted files. BSArch is a command-line tool, so no GUI. Zero or positive values. I don't have answers for all your questions, but there are some great CAO profiles by ForeverPhoenix and Umgak here: https://www.nexusmods.com/skyrimspecialedition/mods/26092?tab=files. With your mod selected in the Save Changes window, click OK. Close SSEEdit. Sign up for a new account in our community. BSA (Cathedral Assets Optimizer) BSA . BSA, , . To change it, go to Settings > Mods and change the folder to an (empty) folder of your choice that is located on the same partition as the game. Its property tags must be written between the tag pair. [BSA] For SSE and FO4, the dummy plugin used to load BSAs is now a ESP-FE (esp flagged as esl). You need to sign in or create an account to do that. You need to be a member in order to leave a comment. June 16 in Other Utilities, Discussion topic: Will process all meshes, not only those reported by Nifscan. Cathedral Assets Optimizer by G_k Must be a positive value. Topics: Skyrim modding Skyrim Speci. 0 Wait until the right side window gives you the message "Background Loader: finished". 0 While I was tweaking it I've added a SKSE function to it for my personal use. Select One Mod conversion on the right. What effects does it have on performance and visual quality? Recommended values for dynamic bones between 0.7 - 0.9. If it hasn't, change the path to your correct game folder. 0 [b]CAO does not have anymore any dependancies, including the Creation Kit[/b]. Often left as zero, favoring damping on the bones instead. In the Block List on the left, right under the NiNode called Scene Root, there should be a NiStringExtraData entry. chain The powerful open-source mod manager from Nexus Mods. All uncompressed textures are now compressed, instead of normal maps only. Then, add a checkmark into your mod's checkbox and click OK. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! This is a very useful tool that I'm sure everyone already knows about and have probably used. By default no options are enabled. Mostly 2K for landscapes and such, but 4K on most creature models as well as weapons, armor and such stuff. I think I'm going to have to use this for the Fallout 4 guide. Or should I leave them the way they are installed and not touch them at all? float If you get a Multiple Masters error and the CK stops loading, you need to refer to the CK installation section for allowing multiple master loads. Write declarations of all dynamic bones along with their physics values. Write constraint declarations along with their physics values for each dynamic bone and their attached parent bone. Click Open Directory and select the conversion folder. Why not the other way around? Click on the icon with three lines at the top left and select Save. Many mods (especially old ones) are packed with one or more pointless folder layers, usually with the archive's or mod's name. CAO is complete for my needs and will not receive new features. I actually use SSE Nif Optimizer for NIFs. In the BSA tab, ensure that the following are ticked: Extract BSA Create BSA Reversing the process from step 6, go back to the master files in Explorer and change their file extension back to esm. - Adds stiffness to the spring's rotation. All rights reserved. , Finally added support for assets splitting. [General] Removed all binary dependancies. You can check if a BA2 is compressed using bsarch, [BSA] Fix BSA "delete backup" not working, [BSA] Ignore "readme.txt" instead of "readme". It may be in a very small, nearly unnoticeable way, but the larger resolution the texture being renderedis, the faster they'll load in on the fly in those open-world stream-insituations, which Skyrim has a lot of. I recommend copy-pasting the string from this guide. When dealing with larger texture or content mods, such as Skyrim Realistic Overhaul or Beyond Reach, should I unpack their BSAs or should I pack loose files into BSAs? 151.5 MB Project Storage An automation tool used to optimize Bethesda assets : BSAs, meshes, textures and animations. 2.) I'm planning on using a mixture of 4K and 2K textures (Mostly 2K for landscapes and such, but 4K on most creature models as well as weapons, armor and such stuff) because even though I have the graphical power to run full 4K with full ENB and ReShade at 60 FPS (2 1080Ti's are doing a fantastic job at being powerful), I do not have enough VRAM. See Nif Optimizer changelog for details, Fixed a bug where archives containing sounds could be compressed, resulting in game crashing before reaching main menu, Fixed a bug where facegen folder would not be processed, Added some missing file types to BSA whitelist, Fixed a crash that could occur when processing a large amount of file. skirt Wait for the CK to finish loading. Look under the meshes and CalienteTools folders for each and every mesh that contains the mod's chest armors, including the high weight (_1.nif) and low weight (_0.nif) meshes but NOT including any GND meshes, which are just for items lying on the ground. Open the source link above. Star 11. Verify that the installer has correctly selected the Skyrim Special Edition folder to install to. BSA containing strings will no longer be compressed, Textures smaller than 128*128 are no longer compressed to BC7, since it was causing crashes (rare issue), Dummy plugin is now included and has a counter. Scroll down to the version listed as "latest release" and click on its title link. 0.5 In Explorer, go to the folder containing your installed master files. This does not appear to have any impact on the game, [NIF] Add more detailed optimization log (when verbose log is enabled), [BSA][FO4] Fix cubemap extraction. If this is your first time opening a nif file, go ahead and associate NifSkope with the nif format. Open one of them in NifSkope. Click on the NiStringExtraData block to select it. Here's what I learned. - Distance limit for how much the spring can contract. - a single tag with a data value 0 If you believe your item has been removed by mistake, please contact, This item is incompatible with The Elder Scrolls V: Skyrim Special Edition. chain If your mod contains textures, select the Process Textures, Necessary Optimization and Compress Textures options in the textures tab. Mods larger than 2gb are now supported when creating BSA. Cathedral Assets Optimizer is a tool aiming to automate asset conversion and optimization for Skyrim Special Edition, Skyrim Legendary Edition, Fallout 3, Fallout New Vegas, and Fallout 4. It is an open source project. Wait for the right xEdit window to display the message "Background Loader: finished". [BSA] Fixed a bug with BSA packing. I still use BAE for all my extractions, but I'm not re-archiving files either. Powered by Invision Community. Once we understand the mesh, we can start writing the code. "SKSE scripts need to be updated by re-compiling them in Visual Studio" - Are you sure? Examples: multiple items having a virtual ground collider, multiple equipped items including a character body. Install the Bethesda Launcher from the source link above and run it. If your mod contains a BSA archive, select the Extract BSA and Delete Backups options in the BSA tab. Some mods use multiple HDT High Heels entries on their items. in the box and click Ok. Press Ctrl+S or click on File -> Save to save the change. ), copy all the plugin files into the game's Data folder. To do so, we change bone property defaults. Fixed a bug where nifscan.exe sometimes wasn't removed from the mod directory. 0.5 Look under the meshes and CalienteTools folders for each and every mesh that contains the mod's custom physics, including the high weight (_1.nif) and low weight (_0.nif) meshes but NOT including any GND meshes, which are just for items lying on the ground. Asset uses Havok physics (affected by gravity, can move around) Bit 7 (128) Articulated : Has a single bhkCollisionObject, or a single . In the left side list, collapse the Armor section and expand the Spell section. So, texture compression is worth it then, good to know. Navigate to the Skyrim Special Edition folder and open a file called CreationKit.ini in your text editor. These might make your life easier until you figure out what each option does. - Guides I learned from didn't know what this is. 0.9 The Elder Scrolls V: Skyrim Special Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. Improved meshes optimization, especially headparts handling. - a single tag property which gives the bone drag along its local coordinate axes. I've used it for meshes in the past. straps Next we need to declare the dynamic bones, but while doing so we need to give them their physics properties. Project ID: 10765897. I need an honest opinion on c++ IDEs for Linux. Select Edit. For versatility, I'm sure CAO is better but what Mouse linked may be good alternatives, IDK. IIRC, I've noticed minor texture degradation when compressing. - Same as for bones. But why? - Declaration for a change of defaults. Save the changes from the File menu or with Ctrl+S and repeat the process for every other boots mesh. It was due to the log file getting too large, Logs are now split into several files instead of a single huge file, Hopefully fixed CAO getting stuck with textures resizing enabled, [BSA] Added the option to create or not dummy plugins. You can then delete the 7z archive. Type in the xml header tag and system tag at the beginning of the file, and the closing system tag at the end. So, should I tick that "Compress Textures" option? But considering I hit my VRAM limit before when I used 4K textures, I'll probably stay with 2K. Every profile has worked fine for me so far (porting, extracting a BSA, creating a BSA, downsizing textures). Matrix values for a transformation matrix type displacement. Click on the files tab, then click manual download on the main file. - The resting state of the spring for linear movement, usually the same as the centerOfMassTransform of bone A, which is usually all zeroes. Determine which of the shapes are dynamic and which are static. Press J to jump to the feed. In the coming days I'll probably have a lot of questions. Usually left as 1. Halgari joins Nexus Mods to help shape the future of Vortex. Could this cause any unforeseen issues or only help improve performance? So, as you can see, I have a WD Black SN850, which, according to my knowledge, is basically on the level of a Smasung 980 Pro, so basically a top of the line M.2 NVME SSD that is probably absolutely overkill anyways. HDT High Heels should disappear from the Master Files list. Open the source link above. An automation tool used to optimize Bethesda assets : BSAs, meshes, textures and animations. Technically, you can run CAO on all your mods. Don't pick the alpha version below it. A few weeks ago I've translated a Skyrim SE plugin and modified one of the scripts in the process because the output didn't really fit on screen. Click OK at the prompt. Please see the. chain Click on the arrow next to the TriShape to expand it. If your mod contains animations, select the Necessary Optimization option in the animations tab. Should all be non-zero for dynamic bones. Several cautions have been added to prevent files from being deleted. Expand your master file's structure in the left window by clicking on the plus icon. @mausmane if you want to properly convert your favorite mod you need to put into it the proper amount of work dont want to do that then stick to the game that its found on if not then do the work. Set Explorer to show file extensions (View tab -> Show/Hide -> File Extensions). The center of translation/rotation. Zero or positive values. Look through the armors and spells again to locate and remove the remaining references and try again. A new block will appear in the list with an automatically assigned number. Using MS Forms and Power Automate for client user requests? (Recommended) Add CAO to Windows Defender exclusions, How to convert and optimize a mod using CAO 64, Zwizzy Elden Ring GreatAxe Animations Blender, Defender is hugely slowing down the process, One of the recommended mods in this performance guide, Fixed textures resizing UI bug (supposedly fixed in 6.0.2), Added Chinese, Japanse, Russian, Spanish, Turkish, (partial) German translations, Fixed profile creation not working correctly, Fixed BSA packing for games without a textures BSA, Note: More detailed info will be added after stable release, - Integral rewrite of the code, fixing numerous bugs, - Added a patterns system. Click on Open Directory and select your conversion folder as the file path. - An identifier of the shape for non-collision tags Note that the CAO won't touch any files that didn't require conversion or optimization and won't display such files in the log. In other cases loose files are easier to manage and troubleshoot. Click on File Header. which are skinned to the bone) In the module selection window, right-click and choose Select None, then add a checkmark to your mod's first master file. Often left as zero, favoring damping on the bones instead. Open one of them in NifSkope. Make a snack while you wait. If you're not using a mod manager (Start using one! [BSA] Fixed a bug that made the process ignore FilesToNotPack.txt, thus packing animations, [UI] Fixed a bug that prevented to change settings in some cases, [UI] Added a button to save settings manually, [UI] Fixed a bug that preventing from changing the path, [UI] Fixed BSA options : they are now correctly disabled when dry run is enabled, [Textures] Added by default a new unwanted format, [Animations] Temporarily reverted to the previous animations porting method (in some rare cases, the one used in BETA3 was causing T Pose), Hopefully fixed a bug preventing from changing the processed folder, [Textures] Fixed some issues related to mipmaps, [Meshes] Now optimizing facegen as headpart, [Meshes] Disabled meshes resaving by default, preventing some issues such as meshes going invisible after conversion, [UI] Possibly fixed the path selection "getting stuck" on a path. Most mods can skip a majority of the steps anyway. Click OK when one. In "Several mods" mode only the minimum "Necessary" optimization for meshes is available. It's easy! [Animations] Fixed a bug that could delete the processed animations in some cases. All trademarks are property of their respective owners in the US and other countries. Remove all checkmarks before selecting the next plugin, and be sure to set the plugin you're opening as active. You will thus need to repack the textures BA2 made by 5.3.11. [Textures] Textures can now be resized, with a divider or an absolute size. Both versions work. My first question is about Cathedral Assets Optimizer and the best settings for it. When you're done with all the esp files, close the Creation Kit. The same result can be applied by deleting your settings.ini, [BSA] Add advanced option for choosing merging behaviour, [BSA] General fixes and improvements to BSA, [Textures] Now uncompress not power of two textures, preventing crashes, [General] Broken files are now renamed *.caobad, [BSA] Complete overhaul of BSAs handling. Using Cathedral Assets Optimizer on entire mod folder? Cathedral Assets Optimizer MODCathedral Assets OptimizerSE Avelyn or ElisifESP Move the downloaded archive to your modding folder. :). It helps quickly porting an Oldrim mod to Skyrim Special Edition, and can optimize assets for many Bethesda games. Right-click on the archive and select 7-Zip -> Extract Here to unpack it into the work folder. - Body A is the child bone, body B is the parent. Repeat steps A1 and A2 to all the other custom physics meshes. As mentioned earlier, all default values are zero except friction (0.5) and margin-multiplier (1). BSArch (by Zilav, Sheson and ElminsterAU), BSArch BSA BA2 Batch Extractor and Packer for MO2 (by DullCandle29). Scroll the list of icons on the left until you find Creation Kit: Skyrim. An arrow should appear to the left. If this was the case with your mod, dive into the folder structure until you find the Data folder, or files and folders intended to be in the Data folder, or multiple folders including a Fomod folder. CAO did not check texture size after resizing. Is there any performance difference with my specs? Assume that I've got many large 4K texture mods that took quite a while to download and whose 2K versions will also take quite a while to download (Like Pfuscher's Sykrim 2018, 2019 and 2020 or CleverCharff's AIO for example); In terms of quality, performance and VRAM usage, is it better to use Cathedral Assets Optimizer to downsize the 4K textures down to 2K or is it better to invest the extra time and download and use the 2K version available on the Nexus pages of these mods? I haven't used it. Totally worth it, if you ask me. I also want to know when to tick which option and additionally I'd also like to know whether it is safe to use the "Several Mods" option to optimize all my mods at once. 0.5 Similarly to bones, constraints have default values and we use declarations to change those defaults for assignment to various constraint groups. It is only visible to you. Store your new mod and clean up files from the conversion folder. - a single tag Click the Open Directory button and navigate to the folder containing the mod requiring conversion. If you're not using a mod manager (Start using one! skirt ), 4k skins, hairs, beards, brows, moles and improved clothes / armors / weapons textures, how long is it going to take for your PC to run out of resources? Replace the name with "HDT Skinned Mesh Physics Object". Stuff like my character model or models for the weapons and armor that I personally wanna use or Serana and stuff for Serana (My only and primary follower, so I want her to look nice) is gonna be 4K (After all I also want myself to be nice to look at), but the rest of the weapons and such will only be 2K because not every guard's armor needs to be 4K. Close SSEEdit. If this is your first time opening a nif file, go ahead and associate NifSkope with the nif format. For example, I ran NIF Optimizer on the meshes from Ultimate HD Fire Effects and had some slight change in color at the bottom as you can see here (original on the left, optimized on the right). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. If you don't have the VC++ 2015 Redistributable installed on your PC, scroll back to the top of the page and click on the link there, then select your language and click on Download. Wait for the safety prompt's timer to run out and click yes. If I should compress textures, should I only compress 4K ones or can I also compress 2K ones? There is a "Several Mods" option available in CAO which can be used to do the above mentioned things for the entire MO2 mods folder instead of one single mod. Install your backed up copy of the (unconverted) mod archive into your mod manager and enable the mod. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. . ModOrganizer\mods\Custom Textures) and it created a dummy Custom Textures.esp plugin and Custom Textures.bA2. . Reasonable starting values are around 10-15 times mass. Once all masters have been updated in Creation Kit, run SSEEdit again. Perhaps non-zero when the dynamic shape starts bent in the mesh and that bend is intended to be stiff. Following the process in steps 7-8, but this time edit the Record Flags row and re-add the ESM flag. Resorts near Cathedral of St. Bartholomew (Dom St. Bartholomaus), Frankfurt on Tripadvisor: Find 4,181 traveler reviews, 50,045 candid photos, and prices for resorts near Cathedral of St. Bartholomew (Dom St. Bartholomaus) in Frankfurt, Germany. Click the "download for free" button, then run the downloaded installer. I just stopped using it and do everything with other programs. If yes, what options should I tick in CAO? Ah thanks, that seems interesting. If it doesn't, there's still a reference to it somewhere. If your mod contains meshes, select the Process Meshes and Necessary Optimization options in the meshes tab. You can add your own headparts in the resources\CustomHeadparts.txt file, If the user chooses the Skyrim dir, BSA processing will be automatically disabled. A new option, "Create the least BSAs possible", was added, which allow to use the new behavior. Updated/Added translations. A percentage value of translational energy removed per second. Cathedral-Assets-Optimizer. I was also considering compressing all my textures to 2K for better performance as well. Only used by per-triangle shapes. In the left side list, click on the plus sign next to your mod's plugin to expand it. Then right-click the archive and select 7-Zip -> Extract to "archive's name\". Determine which are the anchor bones of the dynamic shapes. DoubleYou, Close the window when done. In the right side window, look for an entry called "VMAD - Virtual machine Adapter" with properties related to HDT High Heels. - Between zero and one. Texconv.exe, Texdiag.exe, bsarch.exe, Nifscan.exe, HavokPostProcessorTool.exe and more are no longer required. [Textures] Hopefully fixed a bug reported with 5.0.7, which corrupted all processed textures. By using this site, you agree to our Terms of Use. If you don't have one, Notepad works but I recommend downloading and using Notepad++. I've been really busy the past weeks job hunting, so I've had little time to anything more to the guide, but I'll see about fixing up that section too. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Do this for every master file. 2k mountains and 4k swords? Select the base TriShape. This can be reverted by editing FilesToNotPack, [BSA] Improve merging. Also about that last part, I made that very unclear, my bad. Create an account to follow your favorite communities and start taking part in conversations. I see that CAO gives you the ability to "Fully Optimize" meshes and "Optimize/Compress/Generate Mipmap". The NIF in this case is "campfire01landburning.nif" and can be found in "meshes\clutter\woodfires". I just ran CAO, pointed it to the mod folder (e.g. Must be a positive value. , . So basically I've created a SKSE script which can run without SKSE too. Click OK. Save and close the mesh. Click OK. Save with Ctrl+S or by clicking on the three lines in the top left, then Save. Signed the exe. . Should be declared at least once or the springs may fall to the floor. I've been using BSArch (by Zilav, Sheson and ElminsterAU) to unpack/repack entire Skyrim BSAs, and BAE for extracting specific files from archives.

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