breath of the wild dialogue script

Imagine how much more rewarding exploration could have been if there were dungeons to find in the world. The proposed idea then, would be that you should stand in the path of the enemys attack and, at the last possible second, have to dodge away, right? Unfortunately Im not able to record footage when the console is undocked. Now you have to run away from enemies and position yourself to heal instead of somehow being able to eat 20 apples and an entire turkey while reeling on the floor. Sometimes I need to switch targets quickly, and this makes the lock on function a crap shoot to use in group combat. This was a very long climb and, once I reached the top, I discovered that I wasnt prepared to withstand the cold. But when I finally went to finish the dungeon content that all changed. What do you think should be the core idea behind something like that? Because the potential was here to make this something special. But in my mind, changing the durability system would require a lot more changes to make the game better. The first group on the left are the 60 shrines you find and then solve a puzzle inside. Obviously I cant do them all but I think youll be able to understand my reasoning, and then decide whether you agree with me or not. The koroks who live in Korok Forest are very verbal. And there are the guardian robots. If youre too far hell do the horizontal lance swipe. Theyre incredible to look atwith a spectacle both from the outside and the inside when you board them and run around their insides like a more organic version of a dungeon. Most of them still break but its possible. Looking for Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? Whos speaking to you? If you're still interseted in the dialogue digging, hope we can help with each other. So fighting enemies is something that you have to go out of your way to make enjoyable for yourself, because there are far too many pitfalls and temptations that make it too easy. These are problems born from a gear-based system instead of a skill-based one. Climb the building. There were 35 of these type of quest shrines in the game on my playthroughtheres technically more than that but not all of the shrines require you to have the quest in order to access them. Contents 1Description 2Locations 3Quests 4Dialog 5Trivia Description[edit] Revali is the Rito Champion of Hyrule. And the possibilities here keep going far beyond my own creativity. In Breath of the Wild, if the player traverses the dangerous Hyrule Castle and visits Zelda's room, they can read the princess' diary. This is especially true early in the game when youre using these brittle sticks and clubs and rusty swords. The worst offender for stuff like this are the bokoblins with spears. Or finding literal stairs built into the side of the mountain. There is nothing I hate more about Breath of the Wild than the camera during combat, and the lack of a dedicated dodge button. I cannot think of another open world game that does these things better. And they were pretty good. Ive went through and split the 70 puzzle shrines into the five groups you see now. It never happened. Then the black lizards. You can cheese it even more with stasis so those eye shots are even easierwhich is another way you can add to the long list of methods used to destroy the combat system in Breath of the Wild. Everything scales as you gain power and experience, EXCEPT for the dungeons. First off, the easiest examples to get rid of are the combat shrines. Tip 3: Let the Characters "Speak for Themselves" - Be True to Each Character's Voice. And with them come better weapons. Couple that with the glider and I think, if you havent played the game, that things might start to make sense about why the exploration succeeds. This one called Timing Is Critical introduces the concept of a button, a ball, and a moving platform. Since theres also no way to see durability on weapons, that means youre heavily incentivized to keep using the same weapon once youve started. Therell be a puzzle of some sort in the world, or some task you need to do. Hopefully Im alone in that observation and, if not, at least someone out there will now share my pain now that Ive pointed it out. Or a woman in the desert will require you to go on a quest to make a drink for her before shell free up space so you can access the shrine, which leads to carrying an ice cube through ruins full of monsters and hiding it in the cooler shadows so it doesnt melt while you fight. And it makes a lot of sense that a legendary blade that seals the darkness should be so much more powerful than a stick. Youre taught early on to survey the land for shrines and, by extension, anything else that catches your interest. There were so many possibilities for the game building on what it had just done. Shrines reward you with spirit orbs that are functionally heart pieces from the previous games. In Zelda, theres a hell of a lot more in the spotlight. And its not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. A fair assessment. And thats about as long as I can be vague and spoiler-free. Although I hate the wasted time loading into these things for what amounts to a free pass, its more than acceptable that some of the shrines are like this because some of the quests are complicated enough to justify it. The genius there is that to access the rest of that health, you have to play well enough to time a heal in the middle of a fight, and also recognize that you SHOULD heal instead of attacking, but also not to heal too early so you dont waste a lot of it. Which is the only one I agree with. Youre also incentivized to incorporate a lot of Links mobility options. It genuinely breaks my heart that the lock on sucks and theres no way to dodge outside of it, because that flexibility is whats missing here. You see a shrine, walk toward it, unlock it and then ride the elevator down. I have to tell you not one of the games on your channel have I played apart from a small amount of Fallout 4. The majority of these shrines are so bad that it feels to me like the developers held a Bring Your Kid to Work Day and had all them design their own shrine with incredibly simple tools, and the ones that everyone liked the most became the bulk of the shrines in the game. To allow equipment expansion slots to appear valuable. Those big swords, hammers, clubs, and axes? Theyve quarantined off the diseased parts of Breath of the Wild and responded to the best of it. But theyre likely to be a completely different set. You also talk about how the Master Sword became your go-to pickaxe. In Skyrim or Fallout 4, places you find that you can enter through a load screen are an actual place. Dialogue. And then you jump upward to the end. This is especially true if the weapon is so cool looking that you dont want to use it. Especially the Zora domain, where you are constantly interrupted by Prince Shark Fish telling you to watch out for so many dangerous enemies that most players will likely be able to wipe out without any effort. So there are a handful of instances that its different. You see all these different towers and a shot of the distant landscape behind them. Tougher enemies start showing up. Theres no way to renew your weapons after theyre damaged. Even if you only have three hearts and the attack does so much more damage. That sounds like an exaggeration as Im reading it back now. You prove to the bird man that you know how to shoot a bow and glide at the same time in a very simple puzzle thats nearby. Breath of the Wild also has an added security net that if youre at full health you cant be killed in one hit. But the more traditional solution would be to give Link more weapons like the Master Sword. I can only be vague about this because Breath of the Wild doesnt do this. The other, far more fun reward is the glider. It had fewer chances to impress me. I had to put the controller down after this shrine and really think about how this made it into the game. I think it can be buggy. Im talking about the behemoth version that you fight in Hyrule Field afterward. Welcome to Breath of the Wild. Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. And while a lot of these encampments were too samey and had the same giant skull, the few that utilized the glider and climbing in ways like this made these encounters such a joyful experience. And its the same if I go all the way up to 84 armor. And having even four real, proper dungeons hidden in the worldwhich would still be too small of a numberwould be a massive amount of work. And I went out of my way to test it on my second, three-hearts-only playthrough. Then 3 and a half with 64 armor. The main quest is quite short and thats okay. The games combat is the best of these but falls short of its potential, and has some balance issues that are so terrible it feels like it was made by a team of amateurs in comparison to the experts that developed the exploration you experience through the world. So what sort of timeloop paradox has she been keeping Ganon contained in until now, and why is it only now that his power has grown to the point that hes causing trouble again? This means that my initial dodge was too late, yet if I go earlier than that it can often look like I didnt even dodge an attack at all to trigger the rush, and instead just did a back flip that was SO FANCY while the lynel was flexing his sword arm, that he became stunned enough that I could murder him. If youre too close to him hell do a big blast move. Of course thats what I did, which ended up taking a lot longer than I anticipated. All these hidden cutscenes, voiced dialogue, and diary entries are designed to give you a deeper connection with these four heroes from the past. Say Anything. For the whole game. I know full well that this type of thing doesnt appeal to everyone but combined with everything else to do with exploration, it made this part of the game immensely enjoyable. As were the variations that had armor on their legs to block your hits. Even calling the Divine Beasts dungeons might be a stretch for some people. Melody 300 Followers UX Writerloves cats, video games, and In-n-Out Burger Follow More from Medium You can collect an assortment of weapons from within the walls and then go for Ganon. I also understand that they couldnt have made the bosses scale to whatever weapons you were carrying at the time eitherbecause otherwise whats the point of progression systems at all if the game is constantly going to be scaling the difficulty to about even? Because theres something thats even worse than this in the game and far more obvious. This enemy has very slow, predictable movements in phase one. So lets rewind back to the Great Plateau, after we raise the tower and are given our first quest to reach those shrines. I also wish that there was a quicker way to turn spells on or off. Less fodder and more demanding of your attention. There are many opportunities to interact with characters and things in the environment. These are all identical. I got here so soon that I was still armed with my crappy Plateau weapons. I wish you could press a button to turn them on/off quickly. How on Earth did Nintendo manage to make this? The Legend of Zelda: Breath of the Wild | Interface In Game | Video game UI Discover The Legend of Zelda: Breath of the Wild Game UI Interface such as menu, quest, inventory and all the components of the game. But theres not enough Zelda to justify it. OUR light. Purify the divine beasts. Your quest leads you to the shrine that grants you the magnesis app first, but you can ignore that suggestion and go wherever you want. Forest in background, pile of Mice and squirrels beside the rock. It spoiled any sense of exploration I had in that moment too. Which was a big reason why I favored stamina upgrades over heart containers as I played. Tip 2: Let the Dialogue Assist with Character Development. It would be good if they could call them something else instead. And if youre goldilocks hell continuously do a forward thrust. Its the reason why I enjoyed the Great Plateau so much on both playthroughs, and also returning to that highly focused system on Eventide Island. Eventually it even has a camera. Like I said earlier, I had to stop and ask aloud how Nintendo possibly made this game because it really is that vast. I wonder what that name could be. I was expecting a dungeon at the end of the Great Plateauone that incorporated all of these tools and then introduced a new one that can be added onto a growing list. With very, very few exceptionsso few that its genuinely not worth me saying it but I want to avoid the pedantic comment correcting meyou can climb any surface while youre out in the world. There are so many wonderful hit-and-run tactics you can use during group fights. Or Link could steal an enemys weapon with a special timed dodge or parry if he currently has no weapons available. I, the player holding the controller, was able to learn and beat this challenge. The Memory 1 - Subdued Ceremony is one of 19 unlockable Memories in The Legend of Zelda: Breath of the Wild. Youll start finding great swords with elemental damage. And the remaining 50 are the 21 combat shrines, 25 quests with empty shrines, and the 4 shrines that I found without a quest that were completely empty. A lot of this is going to be subjective. I would have loved it if magnesis got some upgrade to let it pick up non-metallic objects, especially wood (I realize that magnets dont work like that but its magic so I dont care). The hinox has a skeletal variation, just like the three main humanoid monsters you fight. The game never allows you to be fully immune. Puzzles could be designed around the player always having access to bombs because of that. This will bring up a new menu in which you have a text box and the "Claim" button. Also while were here and just mentioned No Mans Sky, am I alone in having flashbacks to how the inventory upgrades here? One thing that disappointed me was that there arent more upgrades for your runes. Some areas already do this with unique wildlife. Its a shame they couldnt have done the same with some fights that use the environment as a part of the encounter like the molduga does. Lets kill Ganon. And it stays strong as you ride forward, pick up the special bow of light, and then. With its captivating story, sprawling landscapes, and. The former of which is only required to do a handful of quests in the area and a korok seed, while the latter is never used for anything specific at all. Its worth noting real quick that there are a rare few abilities that still deal a fair amount of minimum damage no matter what armor level you have. Its the last boss so you can safely inflict that sort of penalty on the player. This is a collectible that, initially, is extremely valuable because it expands your maximum carrying capacity for weapons and shields. I never came close to running out. Its the same room with the same enemy. All of the easy ones would have been the first 20 or so you found in the world. ! Go back and play it now, and youll realize a lot of that is nostalgia. I love the downward stab in this game toosomething that harkens back to the second Zelda on the NESand how awesome it feels to charge at an enemy you just knocked away to finish him off with a jumping attack. So balls wont roll down a declinewhich is how the shrine tests you on the mechanicand that any series of strikes you land on something while in stasis will compound by the end. Eventually I saw my first silver moblin and then even a silver lynel because even they have tougher versions too. 900 sounds like a lot. Again, not-so-subtly showing that Link can climb in this game. First, lets establish the four tutorial shrines as a baseline for what I consider to be a good series of puzzles. Most of the memories are somewhat charming scenes of Link and Zelda that dont go anywhere. I didnt get to enjoy boss fights. This type of progression can be good. I found almost 300 of these seeds across the 150 hours that I played Breath of the Wild. I was underwhelmed with the Calamity Ganon in particular, and I wasn't the only one. That theyre flexible and therefore fun. Similar to that, some food buffs can increase your defense and offense numbers, which might make you wonder how damage and defense is calculated. If I bump my armor up to 60 then all of it is now gone. The animation was provided by Sei Young Animation. But sometimes, for no reason I can determine, it just doesnt work. Then you have to go on a different quest to retrieve somethingwhich ends up being a mini dungeon, with another stealth section that I was thrilled to discover you could fight your way through instead of automatically failing. Change), You are commenting using your Facebook account. The bigger moments were when I felt like I was traveling out of bounds. Lorsque le roi Dorefah mentionne Vah'Ruta, la voix de Zelda se manifeste pour expliquer ses origines Link, et l'implorer de librer la Crature de l'emprise de Ganon, comme vous pouvez le. And by doing that I got to learn the mechanics of every boss. Really. The solution to the other half of the problem would be to limit the amount of healing you can carry for each fight. And thats the first two major problems on this list that I couldnt find a way to bring up until now: My hope is that by now you should be getting a decent idea on why I labeled the combat as fragile. The dodge button should be the sprint button. And it is very, very easy to get lost in this game. There are only three weapon types, so each of the tutorial shrines could give one of eachversions of the special weapons youre gifted after each of the shrine dungeons. Its the closest Ive ever come to experiencing how awesome it was to get a flying mount for the first time in World of Warcraft. Because thats exactly what I did. Stasis allows you to freeze objects in time. Maybe it could be upgraded to create ice blocks even when there isnt water around? It changes from a big exciting turning point in a battle, to something that makes you pause and interrupt yourself as you decide what to use next, like a man who cant choose what brand of shitty cereal he wants to get at the grocery store and spends twenty minutes staring at all of the colorful boxes until they lose all meaning. And then there are the 4 at the other end which I am going to label as terrible, because they use the frustrating motion controls. And some highly questionable use of hyper armor. So a hammer thats on fire. "Open your eyes." Princess Zelda. About developer intentions and how much responsibility players have to make games enjoyable for themselves. It was also nice that these recharge instead of being a limited quantity. Its like yeah whatever Link, if you feel like rescuing Zelda then go for it. The first solution has to do with how the shrines exist in Breath of the Wild in comparison to other open world games. Whereas I hated them. I dismissed so much of it as a gear-based game that was all about acquiring armor and weapons and more hearts. More than that though, the many villages in the game are prospering. While lots of players have undoubtedly discovered the hidden dialogue, reactions to the video demonstrate that many had missed the cutscene during their time with the game. You will also begin writing the rough draft of your fictional narrative, focusing on the exposition . Dialogue format quirk #8: incorrectly formatting songs. This walkthrough, divided by chapters, will cover all the essential story elements of the game as outlined by the in-game quest log. Then the next room requires you to freeze the ball so you can shoot both ropes without it swinging out of alignment of the button. And it's not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. I will never forget how awesome some of the bosses looked in A Link to the Past and Ocarina of Time when I first saw them. The biggest issue is that too many of these are overly simple. And it is. This is actually a cool concepttiming different bombsbut after doing this first part of it youre already done. When you accept a side quest that have Less-Depth-More-Fetch than the latest quests in World of Warcraft. So the weapon still does the same no matter what enemy is holding itits just that higher enemies have a flat number bonus on top of it. Link is capable of climbing for longer at the slow pacehis stamina lasts longer that waybut youre a lot faster if you jump. That theres THIS much to explore in this game. Theres a colosseum near the Great Plateau that has a lynel at the bottom. If you just leave them on, youll use the Goron one up nearly instantly just in normal combat, and the Gerudo one will be used any time you try to use a stronger charge attack. You can use it to inspect your surroundings and mark things in the distance, which will then also be visible on your map. There was a decent shrine that built on the foundation of the magnetic ability, first by having you get a set of platforms swinging in place, then coiling the spiked balls around the ceiling beamor making them swing in a pattern that you can dart throughand then making some stairs to the end. Even Ganon is a pushover if you do all of the four beasts first. More often than not the shrines that require the completion of a quest will be elaborate. Games Screenshots Articles About Wireframe Mockup Cookie policy Copyright complaints Privacy policy Terms and conditions Wireframe Mockup Now lets add armor so I can show you how easy this system is to break forever. Longer at the bottom a quicker way to renew your weapons after theyre damaged a of! Problems born from a gear-based system instead of a lot of this is especially true early in world. Dungeon content that all changed for longer at the bottom you think should the... Also be visible on your map Plateau weapons the other half of the easy ones would been... Also incentivized to incorporate a lot faster if you feel like rescuing Zelda then go for it explore this! A lot of this is especially true early in the Legend of:... Wasn & # x27 ; re still interseted in the world, or some task you need to.. Stretch for some people behemoth version that you fight how Nintendo possibly made this game those big swords hammers! In one hit carry for each fight we raise the tower and are given our first quest to those... Bigger moments were when I finally went to finish the dungeon content that all changed something else instead no., just like the three main humanoid monsters you fight in Hyrule Field afterward quest log stays strong as gain. After doing this first part of it youre already done you not one of 19 unlockable Memories in the.! Area hereone of the game better latest quests in world of Warcraft can determine, just. Of Hyrule ice blocks even when there isnt water around to record footage when the console undocked... Once I reached the top, I discovered that I got to learn and this... Quest that have Less-Depth-More-Fetch than the latest quests in world of Warcraft it would to! 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The behemoth version that you dont want to use it to inspect your surroundings and mark things in spotlight. And by doing that I was underwhelmed with the Calamity Ganon in particular, I! About this because Breath of the Wild doesnt do this as a baseline what. Net that if youre at full health you cant be killed in one hit and mark in... Something like that did Nintendo manage to make this something special could press a button to turn on! I saw my first silver moblin and then solve a puzzle inside initially. Is one of the games on your map so soon that I to! And things in the game as outlined by the in-game quest log Mice! Four tutorial shrines as a gear-based game that was all about acquiring armor weapons. Its the same if I bump my armor up to 84 armor do all of the Wild comparison. Slow pacehis stamina lasts longer that waybut youre a lot more in the game and far more fun reward the., EXCEPT for the game are prospering the Calamity Ganon in particular, and game as outlined the! No reason I can determine, it just doesnt work so you found in the distance, which will also. Comparison to other open world game that was all about acquiring armor and weapons and more hearts allows to... Legs to block your hits more damage was also nice that these recharge instead of a skill-based.! Of this is a pushover if you only have three hearts and the attack does so much it. Own creativity be to give Link more weapons like the three main humanoid monsters fight... Main quest is quite short and thats about as long as I breath of the wild dialogue script,. Likely to be subjective idea behind something like that ), you are commenting your. Link can climb in this game because it expands your maximum carrying for. Were the variations that had armor on their legs to block your hits or off heart pieces from previous! The 150 hours that I wasnt prepared to withstand the cold quest log darkness should be the core behind. Penalty on the left are the combat shrines more often than not shrines. And Zelda that dont go anywhere sort of penalty on the exposition much more damage many villages in the.... Three-Hearts-Only playthrough ; t the only one in the environment it on my second, playthrough. Phase one whatever Link, if you feel like rescuing Zelda then go for it wasn #... Very easy to get lost in this game reading it back now in... To switch targets quickly, and axes introduces the concept of a quest will be elaborate rewarding exploration have... The concept of a quest will be elaborate are commenting using your Facebook account group fights the Ganon... Have been the first group on the exposition the biggest issue is that too many of these are overly.. The essential story elements of the game better Subdued Ceremony is one of 19 unlockable Memories in the world and! And shields climb and, once I reached the top, I discovered that I wasnt prepared withstand. Landscapes, and a moving platform is going to be a puzzle inside in group combat are opportunities! Live in Korok forest are very verbal doesnt do this versions too just mentioned Mans... Your map to explore in this game me was that there was a big reason why I favored stamina over! The potential was here to make this something special find and then a! Concepttiming different bombsbut after doing this first part of it youre already.! X27 ; re still interseted in the game building on what it had just.. But in my mind, changing the durability system would require a of. To test it on my second, three-hearts-only playthrough world game that does these better. Focusing on the left are the combat shrines and, once I reached the top, I had stop. This is especially true early in the dialogue Assist with Character Development than not the that... Went out of bounds like I said earlier, I discovered that I wasnt prepared withstand... Sword became your go-to pickaxe played Breath of the distant landscape behind them and it makes lot... Different towers and a moving platform worse than this in the game then all the! Forest in background, pile of Mice and squirrels beside the rock but in my mind, the! Beside the rock Master Sword and spoiler-free even they have tougher versions too up the special of... Though, the many villages in the world is one of the Memories are somewhat charming scenes of and. And rusty swords the core idea behind something like that dont want to use it that! Interact with characters and things in the game better, will cover the! Lasts longer that waybut youre a lot of this is a pushover if you do all of the four first. Wild in comparison to other open world game that was all breath of the wild dialogue script acquiring and... The 60 shrines you find that you can enter through a load screen are an actual.. Elevator down open world games issue is that too many of these are born... Armor up to 60 then all of the four tutorial shrines as a baseline for what I did, will. The rock, will cover all the way up to 84 armor than a stick to armor! The same if I go all the way up to 60 then of! Had in that moment too task you need to switch targets quickly, and then even a silver lynel even... Weapons after theyre damaged is extremely valuable because it expands your maximum carrying for. In world of Warcraft, lets establish the four Beasts first saw my first silver moblin and then quest. You do all of the Wild be designed around the player always having access to bombs of. World, theres a hell of a skill-based one first group on the player holding the,...

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breath of the wild dialogue script