nvidia output color depth 8 vs 12

* We DO NOT collect, store, use, or share any data about you. zoomer-fodder Joined Dec 7, 2012 Messages 85 (0.02/day) The card seem not outputting 10-bit color, although display depth is set to 30 in xorg.conf, and Xorg.0.log shows Depth 30, RGB weight 101010 for Nvidia. ( this is why i told you use Nvidia Experience , until user know better ). Be sure to zoom in to 67% or closer to make sure that any banding you see is not due to the way Photoshop previews layered file. Since tech spec mentions P2715Q support 1.07 billion colors which is 10 bits color depth (I know this P2715Q uses a 8Bit + A-FRC to get a 10 bits color depth.). Many will accept 16-bit TIF files, and thats a great way to go. MonstieurVoid 3 yr. ago Only use RGB 8-bit for everything on a PC, including HDR games and movies, even when connected to a HDR TV over HDMI. Cr4zy 7 mo. However, Output Color Depth can only be set to 8bpc. Nvidia Control Panel Color Setting Guide for Gaming . And while more and more monitors are capable of wider gamuts, not all browsers properly support color management and could display your images incorrectly. https://askubuntu.com/questions/1557/how-to-change-the-color-depth Showing 1 - 12 of 12 comments. You can easily go back and try other values with the Smart Filter. 12-bit files can be pushed 3-4 stops in LR or CO, 14-bit files can be pushed 5-6 stops in LR or 4-5 stops in CO. it only makes up one part of the puzzle which is picture quality. Best settings for HDR gaming on Nvidia control panel for Windows 10 pc? I tried to define in xorg.conf file DefaultDepth to 30 and tried to use nvidia-xconfig in Jetpack 4.6 & 5.0 according to: Subsequent edits on 8-bit images will not degrade as badly if that math is performed in a 16-bit mode. Tested with some 10-bit test videos from internet, and also my TV should show a notification when it receives 10/12-bit signal (and currently it doesn't show such notification). When you combine 3 bits, you can have eight possible values (000, 001, 010, 011, 100, 101, 110, and 111). Even 8bit with dithering though Nvidia is just as good as 10bit in most cases. 30bit YUV from DP or HDMI? But Im not a big fan of speculating, so Ive done a lot of testing. Just enough to hide the banding (a radius equal to the pixel width of the banding is perfect). 12-bit files are a very reasonable option. There is no reason to use 32-bits for photography unless you are processing an HDR file. If you are one of the few people who need to use an 8-bit workflow for some reason, it is probably best to stick with the sRGB color space. Messages: 81 Likes Received: 0 GPU: In general, the number of possible choices is 2 raised to the number of bits. Never shoot JPG if you can avoid it. Well, it does and it doesnt. Worth testing your camera to see if you can use a lesser setting to save on file size. How did I test that? 444 is for monitors/primary displays. So, sadly, the lowest common denominator rules the internet for now. Has the Brand Monitor a Support page and have they even made a Driver or is it use windows default Drivers. If you follow the recommendations above, it is very unlikely you will run into banding. Lightrooms white balance tool was easily able to use the gray card to get proper white balance. CO was not as good as LR at -5 and nearly unusable at -6ev, while the LR result was surprisingly usable at -6ev. But if you process in color, you probably have a little more wiggle room. When using Photoshops gradient tool, checking the dithering option creates the perception of 1 extra bit of detail. The human eye is more sensitive to shadows, and a logarithmic curve is applied to the RAW sensor data (not to TIF or other files after RAW conversion). To describe something complex, we can combine multiple bits. A 12-bit RAW file is excellent for most work and offers significant space savings over 14-bit RAW. The action you just performed triggered the security solution. You can find more of his work on his website, YouTube, Facebook, 500px, Flickr, and Instagram. and doubts there monitor and vga with 48-bit support output color? HDR if game even has it. Browse categories, post your questions, or just chat with other members.'}} If you convert a single layer 16-bit image to 8-bits, you will see something that looks exactly like the 16-bit image you started with. I assume 30 bit is supported according to the nvidia-xconfig example (inside the link) and according to standard DP output from the Jetson. Output dynamic range (limited, full) Help please ive seen gaming videos on yt on HDR and they look awesome, unlike with me when i open a game with HDR . Therefore, you will always have to choose between 4:2:2 10-bit and 4:4:4 8-bit. Output color depth 8 bpc 10 bpc 12 bpc I can only use 8 bpc with 4:4:4 chroma. So Id suggest an extra 4-5 bits over the limits of visible banding to be safe. graphics. So why doesnt Photoshop open a 12 or 14-bit RAW file as 12 or 14 bits? We do not support the mode on Jetson platforms. You can email the site owner to let them know you were blocked. Furthermore, RAW processing software matters, so I also tried processing the same images in Capture One (testing auto, Film Standard, and Linear curves for the D850). RGB 10 bit is not supported. If you can shoot 16-bits, thats fine but probably overkill. This refers to 8-bit color values for Red, 8-bit for Green, & 8-bit for Blue. The limiting factor is your RAW conversion software, not Photoshop. The benefits of 16-bits are largely in the ability to manipulate the image without causing issues. Why does Adobe do this? This allows us to pass all 1024 color levels per channels from the application to the 10+ bpc supporting display without losing the precision. An 8-bit gradient is relatively easy to see when looking for it, though I might still potentially miss it if I werent paying attention. Because Lightroom only allows +5 stops of exposure, I also adjusted the curve to bring in the top-right point to 80% for the both of the versions below. But if we have enough bits, we have enough gray values to make what appears to be a perfectly smooth gradient from black to white. Your cameras accuracy is not as high as its precision. Framework.description : 'Join the GeForce community. I have heard/read various discussions about the risks of using ProPhoto RGB as a working space because its gamut is so much larger than needed (including a large number of colors that are beyond any foreseeable printer or monitor technology). Furthermore, I pull out the EDID information through a AMD EDID UTILITY. LR and CO arent directly comparable since you cant do more than 5 stops of exposure adjustment in LR or more than 4 stops of exposure adjustment in CO. MMAPI sample #08. If your source file is only available in 8-bits (such as a stock JPG), you should immediately convert the layered working document to 16-bits. Id probably stick with sRGB as your camera color space if you do shoot JPG, as your work is probably just going on the web and a smaller gamut reduces risks of banding with 8-bits. But neither is really necessary, and Ive done plenty of high-end work on a standard monitor. This website is using a security service to protect itself from online attacks. Hi, And opening a 12-bit file as 16-bits is really no different than opening an 8-bit JPG and then converting to 16-bits. Defining a range with a bunch of unused (imaginary) colors is wasteful/inefficient and causes larger jumps over the range of image values we care about. The same would apply to monitors and printers, which may get better bit-depth and gamut in the future. This can start to make small gaps between values turn into large gaps. Each of these colors is handled by your computer and monitor as a channel. However, you can help guard against potential issues by ensuring that Photoshop is using dithering for the conversion to 8-bits (see previous section). 12-bits is definitely a reasonable choice. For the rest of this article, Ill be referencing bits/channel (the camera/Photoshop terminology). Clear blue skies are probably the most likely. Photoshop does actually use 16-bits per channel. I would almost certainly miss it if I werent looking for it. So, for my purposes, a 10-bit gradient is visually identical to 14-bits or more. This article was also published here. You would assume that this then means 16-bits means 16-bits per channel in Photoshop. The Output Color Depth for mainstream graphics cards is listed as 8 bpc, or (Bit Per Component) for mainstream class of graphics cards, such as Nvidia Geforce, or AMD Radeon. Espaol - Latinoamrica (Spanish - Latin America), https://www.trustedreviews.com/opinion/what-is-hdr-gaming-2946693. If we significantly brighten the shadows or darken the highlights, then we are expanding some portion of the range. The extra bits mostly only matter for extreme tonal corrections. A better generalized solution for removing banding is described below. But most importantly, there are huge benefits to using a file format with a few extra bits (as well discuss later). Youve already seen a theoretical example with the low-bit gradients above. Does having a 10 bit monitor make any difference for calibration result numbers? I dont have a 16-bit camera to test. sites without cvv; ultimate iptv playlist loader pro apk cracked; is service charge mandatory in india 2022; the final . Add some Gaussian blur. And if you dont see it right away, even modest adjustments can expose it. However, OpenGL applications will still use 8-bit color A typical real-world example would be various bands showing up in the clear blue sky or excess noise. The other options disappear. Remember that bits determine the number of increments relative to a range. However, cameras and the human eye respond differently to light. All trademarks are property of their respective owners in the US and other countries. I do not see notable differences in noise, but there are huge differences in color cast in deep shadows (with the 12-bit file shifting a bit yellow and quite a bit green) and some minor differences in shadow contrast (with the 12-bit file being a little too contrasty). A 3-stop change in exposure is closer to only losing 2 bits. Much more concerning though is the splotchy color noise (which you can see in the lighter part of the towel shadow below). I would gladly share the original PSB file, but it is over 20GB. However, if the vendor requires a JPG or you want to send a smaller file, you might be faced with questions about converting to 8-bits. Conversion of the final edited image to 8-bits is perfectly fine and has the advantage of creating much smaller files on the Internet for faster uploads/downloads. This topic was automatically closed 14 days after the last reply. Photoshop offers 8, 16, and 32-bit file formats. So I set both to +4 exposure and then adjusted the RAW curve to bring in the white point to 50%. However, when we start editing the photos, previously hidden differences can easily start to show. It is also important to note that you are likely to run into false banding when viewing images at less than 67% zoom. I have heard many experts claim something to be true (in theory), only to find that real-world factors make the theory essentially irrelevant. The RGB channels are: 8 BIT - RED 8 BIT - GREEN 8 BIT - BLUE 8 BIT - X CHANNEL (used for transparency) 4 x 8 BIT Channels = 32 Bit RGB But be aware that you may potentially see some banding due to an 8-bit display that is not truly in the image. However, gamut is another consideration. In other words, there is noise in your image. Even still, you might consider using a JPG+RAW setting if you need a higher quality file too. Tbh, i'll take 10 bit over 8 bit. As you can see, there is tremendous shadow detail. Is there a reason why dont use Nvidia Experience , untill you know better then Nvidia. But i only get black screen with mouse cursor. After all that discussion, it really comes down to a few simple rules. See this article I wrote on false banding to learn how to avoid any confusion. ). If you have to send a JPG, it will be in 8-bits, but that shouldnt be a concern. A single bit has 2 possible values, 0 or 1. Bit-depth determines the number of possible values or increments. Your IP: Others may disagree with me on this, but I have yet to push a file and find banding issues related to ProPhoto in 16-bits. usually IPS too. HDR10 could have signal values below 64 as black (or blacker than black) whereas SDR-8 would have the same blacker than black value as 16 or under. Photoshops gradient tool will create 12-bit gradients in 16-bit document mode. A 4-stop change in exposure is on the order of losing a little over 4 bits. I verified that my monitor supports 30 bit with PC NVIDIA RTX3000 using NVIDIA control panel in Windows OS. Depending on the quality of your monitor, you can probably only display differences up to 8-10 bits. I created a software algorithm to generate my gradients in every bit depth from 1 to 14 on the image. im trying to configure the Jetson Xavier NX to use 30 bit color depth video output from DP (HDMI same behavior). Nvidia launched NVS 810 with 8 Mini DisplayPort outputs on a single card on 4 November 2015. ARGB = 8-bits per channel x 4 channels (A is Alpha for transparency). Note that if you want to create your own file in Photoshop, the gradient tool will create 8-bit gradients in 8-bit document mode (you can then convert the document to 16-bit mode and will still have an 8-bit gradient for testing/comparison). But i got the following message: That holds true even if you are using an 8-bit source file (such as a stock image downloaded in JPG). ]. To test the limits for my Nikon D850, I shot a series of exposures bracketed at 1 stop intervals using both 12 and 14-bit RAW capture with my D850 at base ISO under controlled lighting. A bit is a computers way of storing information as a 1 or 0. I would generally recommend merging to HDR in Lightroom instead of using 32-bit Photoshop files. There is no 16-bit option for the gradient tool in Photoshop, it is a 12-bit tool internally (but 12-bits is more than enough for any practical work, as it allows for 4096 values). 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You should always use 16-bits when working with ProPhoto, which makes the minor waste of bit-depth a non-issue. This is the best choice if you dont care about larger files and shoot scenes with wide dynamic range (deep shadows). No. However, it treats the 16th digit differently it is simply added to the value created from the first 15-digits. [Note that Im not saying these arent excellent cameras that produce better images, they probably are Im just saying that I dont think Photoshops 15+1 bit depth design is something to worry about when processing files from these cameras]. If you process for fine art black and white, then these numbers apply directly to you. I would recommend making all other changes (flattening, color space conversion, sharpening, etc) before conversion to 8-bits. It probably looks pure black to you, but if you look closely, youll see theres some detail. If you dont see banding on your monitor after conversion to 8-bits, you should be ok to print. ProPhoto is a good choice to keep all printable colors. Be sure to enable/disable dithering in the gradient toolbar as best for your testing. The recommended 16-bits for working files should remain sufficient for a few reasons: (1) thats greater than most monitors and printers are or will be in the foreseeable future and (2) beyond the limits of our ability to see differences.

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nvidia output color depth 8 vs 12